Quote:

Not sure if this will help but, here are some ideas.

You could make groups of polygons in Med and apply different textures to each
group.

The new Med will let you custom tile textures on any group of polygons too.

If you need more textures on your model level than med allows, you could
construct the level out of several smaller models using the above methods.




Not sure I get you there. Can you be a little more specific, or maybe an online tutorial or something?
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what you also can try is using a multi-texture shader on it... than just skin your model as normal and put the colors from the shader that is needed on teh skin. i hope you get me




So then All I would do is have a color represent a texture, then I apply those colors to the model, then the multi- texture shader will replace the color? Will this still work for bump maps? Are you sure this makes it tile?

Thanks for the replies so far guys.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?