I would like to make enhancements to the benchmark tester to make it more worthy and give a greater in-depth analysis. Right now, it only tests a few things. What about texture sizes? How about the use of dynamic lights or using multiple skins? What effect do vertices have? These are the types of enhancements I'd like to make to it that allows for an in-depth analysis of the engine. The primary use is help optimizing model-only levels and get a feel for how powerful the engine is.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials