Hi Madcat,
I don't think it's that easy. Think of the following: you have two players simultaneously in a map. This map is run by a server instance. Now, one of the two players leaves the map and enters another map, but the second player decides to stay.
What do you do? The server engine can only run one level at a time. So, you need to have a second server instance running for the second map. Now, how do you tell the client to re-connect somehow to that second server? How is the first server instance supposed to yield information about the client state to the second server instance? Without a lot of add-on, as described by Kevin, this is not easily possible in the current A4 (be we hope for the best for A5).

Regards,
scotchco

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