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Re: Roads [Re: MaxF] #85065
08/11/06 03:05
08/11/06 03:05
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xboy360 Offline
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I think by stitch,it means merging the two roads and welding the vertices. Am i right?


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Re: Roads [Re: xboy360] #85066
08/11/06 11:08
08/11/06 11:08
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Neustadt, Germany
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TWO Offline

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Bingo You´re right

The bighter/dark problem is because of the graud-shading. This can be disabled through a simple shader then you don´t have to merge all roads.

Last edited by MrBloodline; 08/11/06 11:13.
Re: Roads [Re: xboy360] #85067
08/11/06 23:11
08/11/06 23:11
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MaxF Offline OP
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Quote:

and later in WED you stitch them together




I don't think you can weld the vertices in WED.

Last edited by MaxF; 08/11/06 23:14.

Re: Roads [Re: MaxF] #85068
08/11/06 23:48
08/11/06 23:48
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HeelX Offline
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I don't mean vertex merging, but placing both (or all) entities so that they build up the original shape.

Re: Roads [Re: HeelX] #85069
08/12/06 04:17
08/12/06 04:17
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MaxF Offline OP
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So that takes me back to the blending question, take a look at my image above..

Sorry for all the question.

I think I get you, you make a big model in MED and cut it upin MED then in WED put them back together.

Last edited by MaxF; 08/12/06 04:34.

Re: Roads [Re: MaxF] #85070
08/12/06 07:39
08/12/06 07:39
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HeelX Offline
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Oh I didnt saw the picture. Well, you have to create a material that avoids too much gourard shading here. Its also better to calm down the albedo value!

Re: Roads [Re: HeelX] #85071
08/12/06 16:44
08/12/06 16:44
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MaxF Offline OP
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Thanks Heelx you been GREAT


Re: Roads [Re: MaxF] #85072
08/13/06 07:03
08/13/06 07:03
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xboy360 Offline
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Hey there,

Is there like a Road Editor? I downloaded freeworld 3d trial and the road feature was great! Is there any other software?


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Re: Roads [Re: xboy360] #85073
08/13/06 07:20
08/13/06 07:20
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HeelX Offline
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Uhm, check Blender, it has Splines Or buy Cinema 4D XL6 CE, you can get it on magazine CDs or at EBay, it features splines also.

Re: Roads [Re: HeelX] #85074
08/13/06 07:34
08/13/06 07:34
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xboy360 Offline
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OK, i'll try that, Thanks!!


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