I am not sure if this is a bug, so before posting it under bughunt I decided to try here.

These entity at left is running a bone animation, and the one at right is blending 50% between 2 bone animations. I have 2 problems with this scene.
First, the obvious problem that the blend is causing some odd scaling. For example, the very small hand on the model at right.
Second, a less obvious glitch: actually, there's some scaling distortion even in the single animation at left. If you pay attention you can see the head being distorted, somewhat like pulsating.
I think these problems could be connected.
My animations don't even include scale keyframes. If I convert them to points animations, I won't have the pulsating distortion or the small hand, but of course I won't have the full functionality of anm_add and ent_blend.
Using either ent_blend or ent_blendpose causes this problem.
Is there something wrong with my models? You can download a 'demo' complete with models and scripts
HERE. Thanks for your help!
|Emilio|