I am not sure if this is a bug, so before posting it under bughunt I decided to try here.



These entity at left is running a bone animation, and the one at right is blending 50% between 2 bone animations. I have 2 problems with this scene.

First, the obvious problem that the blend is causing some odd scaling. For example, the very small hand on the model at right.

Second, a less obvious glitch: actually, there's some scaling distortion even in the single animation at left. If you pay attention you can see the head being distorted, somewhat like pulsating.

I think these problems could be connected.

My animations don't even include scale keyframes. If I convert them to points animations, I won't have the pulsating distortion or the small hand, but of course I won't have the full functionality of anm_add and ent_blend.

Using either ent_blend or ent_blendpose causes this problem.

Is there something wrong with my models? You can download a 'demo' complete with models and scripts HERE.

Thanks for your help!

|Emilio|

Last edited by eleroux; 08/08/06 01:38.