Is there something wrong with my model wrong? or..
is it remotely possible that ent_blend and ent_blendpose is blending (averaging) vertices instead of bone angles? because I get the most distortion at ent_blend(...,...,50) (half way the blend...) but almost no distortion near the edges (10%, 90%). And I can see I get similar distortion with a copy of the model in VERTEX animation.