Hey,


Just wanted to add that if anyones using Perfect AI (AUM 31)
If you place enemy as the action instead of sneaky1
it works quite nicely...

Untested on latest A6 version will do so when
I have the time


Just discovered accidently....
Sure makes it easier for me to dynamically create those
"perfect AI enemies" rather than rebuilding new paths
when I want to add more.

Now maybe I'll see If I can come up with some
special breed "perfect AI enemies"
that use the same original path set....



*** Teutonic Darkness ***