Noxerus, you can easily create a static shadowed terrain texture, as Cheets said. I did it this way:
- Import the terrain's highmap image into WILBUR (it's free!).
- With WILBUR create terrain shadows by setting sun angle and azimuth.
- Export shadow image.
- With any paint program (I use Photopaint) cover the terrain texture with the shadow image.
- Later, in WED set the sun's angle and azimuth using the same angles as in WILBUR.
Adrian