My shader is finished, yay!

Here's how it looks like, I think everyone has seen it in games before.
Water floating around a stone or something else:

If you want to use it just download the resources including the wdl file, the .fx file, a demo model and pictures how to build the alpha map of your own water stream.
I got the best visual results by placing the model a few quants below the water.
Doublealpha.exe ~ 66.7 KB Selfextracing WinRAR Archive