quote:
Originally posted by Noxerus:
The first screenshot on the left of the main 3DGS page - it displays the guard model standing on a terrain (which looks far too smooth not to be a height-map entity) and casting a shadow over it...

In that picture the dynamic shadow from the model entity is being displayed over the terrain (because the shadow is basically an entity itself). What the rest of the people here are talking about are the shadows generated during map compile time, which can't be done (yet) with terrain.


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