As explained in section 3.2 here, the only thing holding me back from working on my 3D game is making the UV maps. Does Blender do what I'm after? I can model things in MED just fine, it's texturing that's a pain because there's no reliable way to scale the vertices (spread them further apart in a precise way - the scale tool is very inaccurate).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials