Hi,
I'm trying to make some well-animated .mdl models to use with gamestudio but I've already run through the problem of having very deformed animations because of using too few keyframes for my animations.
I'd like to ask for the help of people who are experienced in animation using 3DGS to share their experience with the number of frames per animation needed to create realistic and non-deformed simple animations, like running, jumping or rolling. Do you use just 4 frames for an animation like running? Or this count can go all the way to 20 or the like?
What about the total number of frames in a model? Can this count be above 100 or even more? When does the number of frames start getting heavy for the engine to handle?
Any experience sharing or advice would be very helpful!
Thanks!