Code:

function clip_entitys(dist)
{
while(1)
{
you=ent_next(null);
while(you!=null)
{
if(vec_dist(camera.x,you.x)>dist)
{
you.invisible=on;
}
else
{
you.invisible=off;
}
you=ent_next(you);
}

sleep(40);
}
}



clip_entitys(2000);