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Re: Sorry, another question.
[Re: Lion_Ts]
#85614
08/13/06 03:25
08/13/06 03:25
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Joined: Aug 2005
Posts: 312 Sweden
tindust
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 312
Sweden
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Yes it is, Quote:
d3d_autotransparency If this flag is set, the color of the upper left pixel of true color textures is taken as transparency color, instead of black. This way the background of sprites or skins can be set to any color, thus avoiding the black seams visible by antialiasing to a black background.
Range: on - the color of the upper left pixel is the overlay color off - black (0,0,0) is overlay color
using an image with an alpha channel may be the best way though...
cheers
Last edited by tindust; 08/13/06 03:31.
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