I've got the texture now imported and from all those tests trying to create a UV map, I have a *huge* mess in the UV map window. I have polygons going in every which direction imaginable criss-crossing in several weird ways making it utterly impossible to tell what face is what without selecting them individually. How do you completely erase the UV maps so I can start over? This mess was funny-looking so I snagged a screenshot of it:

Screenshot #5 (~316 KB) - The huge mess with the UV map window. Lines from faces are going in every direction possible all tangled up and criss-crossing each other in such a jumbled up mess.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials