Hi,
Thanks for your replies and suggestions.
@A.Russell, the model only has a regular 24 bit texture file, no materials..
Quote:
This is a misunderstanding of UNLIT: since A6, the effect of dynamic lights on entities is only controlled by materials. So the UNLIT flag just assigns the predefined mat_unlit material when you set it in WED. From the manual:
"The entity automatically gets the mat_unlit default material assigned when this flag is set on entity creation (ent_create) or in WED. Otherwise, mat_unlit must or can be assigned manually."
Hmm, I'm not quite sure on what he means by 'the effect of dynamic lights... only controlled by materials'. Does that mean unlit will only work on objects with materials? It looks like it adds a material when unlit is set on? I have no idea what he means, I must be missing something.. Any chance you could put it in laymans terms for me, what he means by 'controlled by materials'?
Tindust, good ideas.. I've adjusted the lights to these crazy bright values to get some good lighting effects on my level models (since lightmapping is still kind of tricky), so I'd like to keep them bright.
But it looks like there is a way to turn the mapping off, if I can make sense of JCL's quote up there, if someone would be so kind as to translate it into non-jclese for me 
Thanks muchly