Howdy Howdy!
I am just asking for different suggestions for building a starfield effect .. much like the windows screensaver.

I will also be using the new sky sphere in the background for nebulas and such, so the sky sphere needs to be visible between the stars.

I have played with placing the camera inside a horizontal cone and simply move the texture inside the cone. It seems to work fine but am wondering what else can be used, and this method is fairly slow woth the software renderer.

What about particle effects?

What suggestions do people have for the "best" way of doing this .. performance wise.

I will also have vehicles and enemies moving in front of the "warping" stars.

All suggestions and comments welcome,

Thanks,
Cameron


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