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Re: Sci-Fi Textures
[Re: Edgecrusher]
#85907
10/13/06 07:13
10/13/06 07:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hello again , here is what I promised yesterday - a new texture with more details than the other ones: Rincewind: I am happy that you like it. I am already looking forward to your results - your level design abilities will bring these textures to life, for sure. Edgecrusher: I am a big fan of "Chronicles of Riddick" and "Prey". Besides that I analyze every shader game like Doom3, Quake4 and so on. So I try to understand how they did it and then I try it myself with something different. And I get inspirations of artists from Daz3d, 3d-Total, CG-Talk and much more.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85908
10/13/06 14:59
10/13/06 14:59
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Joined: Apr 2004
Posts: 516 USA
Trooper119
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User
Joined: Apr 2004
Posts: 516
USA
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There is no doubt in my mind, this isn't a I "I think this might pass as high quality" or "I might consider this pro material"
I would however qualify this as "OH MY @#*%*%# $#@ THIS IS FANTASTIC, WE MUST BOW DOWN AND WORSHIP THIS GUY", <- a little exageration lol
Proffesional grade definately, and thanks a lot for the tutorial, I needed it. Any more tips on texture making you could give? I need all the help I can get, thanks guys, keep up the good work.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Sci-Fi Textures
[Re: Trooper119]
#85909
10/13/06 15:15
10/13/06 15:15
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks Trooper119. I saw that you still use A5 standard. So you probably cannot use any normal maps at all. But I think about creating old-school color maps with baked lighting as an alternative for the modern shader textures.
With that in mind the user can decide what package fits his / her needs.
By the way: You will see - that this is no magic at all. It is not that complicated when you once got into the tools.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85910
10/13/06 16:44
10/13/06 16:44
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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I would like to thank you on the kind words of encouragement, and its not that I'm new to area, just simply to cheap/poor to fork over the cash for the upgrade to A6 so I simply scoure the forumns for the chance to win things from the Conetic contests (no luck yet), course once all that changes I will be able to use things like normal maps and shaders . I would also like to enhance your final statement: It's not magic at all, nor is it a complicated matter, you simply need the knowledge to use what is around you. You see, once you know how to do something, the task is relatively easy. (and if not then there are ways to adapt it to make it an easy process, I call this modern day adaption/evolution of mankind). Bah, I just figured out I'm rambeling again, oh well.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Sci-Fi Textures
[Re: Shinobi]
#85915
10/16/06 06:20
10/16/06 06:20
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks Phil. I appreciate your comments. I have mostly less overloaded textures. I also added more dirt and scratches now. DBro0zar: The pack will probably not be unique for you rgame unless you buy all rights for them. But if you really need something unique then just ask me. I can create such a texture in a timeframe between 1 and 3 hours. Thanks Bupaje. I really appreciate your encouraging words. Shinobi: Yes, I will create a real-time demo and a few render images with the textures to give a better impression. To all: I have more than 60 textures now. Here are a few new impressions: Best regards, Frank
Models, Textures and Games from Dexsoft
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