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Re: Suggestions for StarField #8599
08/06/02 04:40
08/06/02 04:40
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
Just as a thought, what about using multiple frames on 1 big image, similar to the way the 2D animation is done in the 2D tutorial? Simply moving the image to ponit to the new image at each frame iteration. How would you move a panel behind entities, as this was the biggest problem I ran into. I will play with this tonight.


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Re: Suggestions for StarField #8600
08/06/02 06:19
08/06/02 06:19
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
Expert
Cellulaer  Offline
Expert

Joined: Mar 2002
Posts: 1,123
California
The latest version has various events that can be run before certain actions take place in the render pipeline via the SDK.

I don't think layer=-1; can be behind the entities though (wish it were).

If I was capable of doing DirectX Blt's with the SDK (my fault) it would go alot faster.


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Re: Suggestions for StarField #8601
08/06/02 06:27
08/06/02 06:27
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
Forgot all about that. I believe I can also do the particle generation in a DLL...hmmmmm.....

I had been trying to find a wdl way of doing this without the performance penalty, but I think my best solution will be in Delphi, thanks for the blit idea also. I'll keep you posted on my progress, if I get anything of substance working, I'll probably give it out.

Thanks


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Re: Suggestions for StarField #8602
08/06/02 13:16
08/06/02 13:16
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
MWAHAHAHAHA

.. one of those DOH days. All I did was modify the creation offset of the particle. using:

code:
  
my.y = random(10000) - 5000;
my.x = random(10000) - 5000;

and everything works great at a wonderful performance INCREASE because I am looking up the z axis I only have to move the particles down.

If I move the ship, I move the emitter accordingly and it looks pretty sweet.


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