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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85966
10/27/06 18:45
10/27/06 18:45
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Joined: Dec 2005
Posts: 252 MyOwnKingdom
nipx
Member
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Member
Joined: Dec 2005
Posts: 252
MyOwnKingdom
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Great work! I was thinking about something that is looking like the 3 and 6 texture on your first image. Looks excellent! nipx
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Re: Sci-Fi Textures
[Re: KMS]
#85968
10/30/06 00:44
10/30/06 00:44
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Today I created a little room in WED. Just a few blocks without any shaders. I reduced the image size even to 512 for the walls and 256 for the rest and it still looks good in-game and runs very fast. I used only a few of our 88 sci-fi textures: A shader level in Sphere will follow soon. Regards, Frank PS: I am still uploading the big texture pack and will tell you when it is finished.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: broozar]
#85970
10/30/06 14:54
10/30/06 14:54
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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vent blocks? Do you mean the lights? Yes. It is blocky, for sure. I had a hard time in WED. I dislike this tools a bit. I have to shift every texture. When they finally fit and I do a CSG subtract then all textures are wrong again and I again have to offset all textures on every side at every block... what a mess. Even uv-mapping is much more easy. I would rather create the level from models but then I do not get such nice soft shadows. The biggest advantage of A6 are the nice indoor shadows / static lightmapping. But creating levels from blocks is not a pleasure at all. At least my next level in Sphere can be a model based level. That is way more fun
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85973
10/30/06 16:35
10/30/06 16:35
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Hehehe, what did you use CSG-substract for, doesn't your CSG-substract button say 'do not click me' too? Nice work by the way, I'm looking forward to the sphere shots, Cheers
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85975
10/30/06 19:22
10/30/06 19:22
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Joined: Oct 2003
Posts: 94
bs_twinbits
Junior Member
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Junior Member
Joined: Oct 2003
Posts: 94
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Hi Frank I've read about your pain here: Yes. It is blocky, for sure. I had a hard time in WED. I dislike this tools a bit............... But it's so easy to solve your problems, don't use this tools. If you are interested what you can do, please contact me in german language. Sent a mail to bs@twinbits.de . bs
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