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Re: Sci-Fi Textures
[Re: William]
#85977
10/31/06 08:18
10/31/06 08:18
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Joined: Jan 2006
Posts: 968
EpsiloN
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User
Joined: Jan 2006
Posts: 968
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Now , I dont want this to sound bad ... the textures are realy great but I just noticed that they are a little monotone when it comes to color. It does keep the theme in one direction , but I suggest make variations of some of the textures with diffrent kinds of base color (close to the original) PS.: I always loved UT and I never thought blocky looks bad...I dont see a problem with this honestly. (But maby I'm more than a big fan of the old style games )
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Re: Sci-Fi Textures
[Re: EpsiloN]
#85978
10/31/06 08:32
10/31/06 08:32
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks to you all. I will announce a special offer just for you today evening or tomorrow. I just have to prepare some stuff.
Color can be an issue. It might depend on what you like. But I wanted to keep textures mostly consistent. So I did use the same base colors and base metal textures most of the time (but not allways).
We will see. When this pack sells well then I might create more stuff, some bonus and sci-fi models. And later on even a few generic characters. But that depends. If there is not enough interest then I will turn towards fantasy again.
Regards, Frank
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85979
10/31/06 13:49
10/31/06 13:49
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Joined: Nov 2003
Posts: 170
Tachys
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Joined: Nov 2003
Posts: 170
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Just a thought, and not asking all of you artists out there to give away your best stuff, but I know that I, for one would be willing to pay a little bit for the maps themselves, so I could create my own stuff a wee bit faster.
As a father of four kids, and this being my hobby, not my day job, I'm always looking for stuff that will get me rolling in the right direction, so that I take a project and instead of digging ang digging for a bunch of things that MIGHT look good together, spend that time instead making it instead.
As a result, anything that can speed this process up a little bit (tutorials, layer maps for PS, model pieces I can modify to match what I need, etc)is always a plus.
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Re: Sci-Fi Textures
[Re: Tachys]
#85980
11/01/06 03:19
11/01/06 03:19
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Joined: Apr 2004
Posts: 516 USA
Trooper119
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Posts: 516
USA
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Great news Frank, I'm looking forward to the pack.
@Tachys Just to let you know, and while I'm not sure how much time you want to put into this but I often find that learning through tutorials and other ways can be faster than digging through archives of free stuff. Often its hard to put things together that look right and plus making it yourself is very rewarding, so while I would encourage you to pull some things from archives to use in your projects, I just want to give a little warning that this can cause waisted productivity if you look to far into any given resource for a project.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Sci-Fi Textures
[Re: Trooper119]
#85981
11/01/06 04:12
11/01/06 04:12
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Joined: Jul 2006
Posts: 55 Yes, I speak English.
MJR_Corp
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 55
Yes, I speak English.
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These textures are great! But just one thing, how do pattern them if they have a big light patch in the corner? The wall will just be a spotty mess. I dont know, perhaps the light isnt included in the texture. if not, then it will make it a great deal easier to use. Please enlighten.
Otherwise, I love the textures, and they are very well done. I look foward to the package.
It's always darkest before dawn. So if you're going to steal your neighbour's newspaper, that's the time to do it.
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Re: Sci-Fi Textures
[Re: MJR_Corp]
#85982
11/01/06 07:43
11/01/06 07:43
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Posts: 7,121
Potsdam, Brandenburg, Germany
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MJR: There is no light in the textures. Many preview shots here have a light applied but look at my level screen shots and you will realize that our textures tile very well Here is an example to show you how I created the textures and you will see that there is only light in the left corner in the rendered preview image. All other texture images have no light applied: Regards, Frank
Models, Textures and Games from Dexsoft
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Re: Pack finished / place your orders
[Re: ello]
#85985
11/01/06 08:46
11/01/06 08:46
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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You will find 3dgs screen shots here in this thread.
The sample scene screens at the website are rendered still images since this pack also addresses rendering software (that's why we even offer 2048 sizes).
Models, Textures and Games from Dexsoft
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