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"Litmap space overrun" error! #86113
08/15/06 02:32
08/15/06 02:32
Joined: Jan 2006
Posts: 28
Vancouver
L
Liger Offline OP
Newbie
Liger  Offline OP
Newbie
L

Joined: Jan 2006
Posts: 28
Vancouver
While my level was building, I came across this
error message:

"WARNING E073(or something like that)
Litmap Space Overrun!"

Are there too many lights in my level, or is it
another problem? Please help, thanks.

Liger


Ligers are the best
Re: "Litmap space overrun" error! [Re: Liger] #86114
08/15/06 03:07
08/15/06 03:07
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
There are many causes to this. The number of lights you have don't matter, it's mainly how much area is covered. That is, the total area of all lit surfaces must not exceed a certain value. If you use a low scale for your blocks, such as 0.2, it has a big impact. It may seem like a 256x256 surface, but with a scale of 0.2 on each side of that surface, it's actually using the equivelent of 1280x1280 if unscaled. When the total area exceeds a certain value (of which I don't know what it is - 16 megapixels?), you'll get this error. There are numerous fixes, each with their own pros and cons:

1. Break up your level into a few parts and pieces and build them as a map entity replacing the areas in focus. A shortcut is to save the level under another name, delete what shouldn't be in your section, then build this as a map entity.
2. Replace some areas with models instead.
3. Increase the texture scale on large surfaces, if possible.
4. Use the "flat" or "none" flag for surfaces that are never seen such as from junctions of walls and "flat" if in entirely unlit areas. Flat-flagged surfaces don't get lightmaps and can help.
5. If nothing else works, then try deleting some parts of the level.

This is all I can come up with.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: "Litmap space overrun" error! [Re: Liger] #86115
08/15/06 07:17
08/15/06 07:17
Joined: Jan 2006
Posts: 28
Vancouver
L
Liger Offline OP
Newbie
Liger  Offline OP
Newbie
L

Joined: Jan 2006
Posts: 28
Vancouver
Thanks again, ulilillia.

I'll follow suggestion number one. =) It will
work the best for my needs.

Please keep answering my dumbfounding questions
guys!

Sincere regards,
Leo


Ligers are the best

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