Thanks jcl. I've seen demos of high poly models and they've looked quite nice to me but wasn't sure if they were bones or Vertex animation. I've been suggsting a test for some time. Seems it would be wise also to stick with model formats the end user can easily use tools for, seeing Md4, MD5 and Md7 are already very widely popular and there's a ton of users already doing this in quake, doom and so forth. Having limited resources in programming it is likely the moddability will go this route.
Our other choice is the Torbo squid models (1700 poly) or the Better Bodies resources which come in around 3000 poly. Though those are now somewhat dated they can be improved as these screenshots show:
(warning nude model)
http://img92.imageshack.us/img92/4064/back11541551481629325344le0.jpghttp://img92.imageshack.us/img92/3772/front11541551301767035186rx8.jpghttp://img88.imageshack.us/img88/2504/hand11541551671420917446mj3.jpgthe high poly choices might work with LOD, model levels or a good culling system but again how many per scene would have to be tested. The BB are more practicle to work with and these examples would come in at around 5000 or 6000 in poly count.
or course they lost everything as far as rigging in the process lol.
as a side note this project is still open for members who might be interested in joining the team-
Thanks again.