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Re: spikeup & down
[Re: fogman]
#86263
08/15/06 22:56
08/15/06 22:56
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Joined: May 2005
Posts: 222
tek
OP
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OP
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Joined: May 2005
Posts: 222
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Quote:
Maybe you´ve forgotten a semicolon. Post your 49th, 50th and 51th line of code, then we´ll see what´s wrong.
I don't think thats it it tells me the problem is in <my.event_entity = on;> but heres what I put, I also change the frame names like Thunder told me, I made them, spikeup1, spikeup2, spikeup3.
Quote:
function load_lev_2() { freeze_mode = 1; load_level("level2.wmb"); wait(3); freeze_mode = 0; }
function lev_2_event() { if(event_type == event_impact || event_type == event_entity) { if(you == player) { load_lev_2(); } } }
action spike_1 { my.skill1 = 0; //used as animation counter my.enable_impact = on; my.event_entity = on; my.event = lev_2_event; while(me) { my.skill1 += 5 * time; my.skill1 %= 100; ent_animate(me,"spikeup",my.skill1,anm_cycle); wait(1); } }
Last edited by tek; 08/15/06 23:04.
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