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Re: Microsoft XNA compatibility
[Re: mfairlane]
#86514
08/17/06 16:08
08/17/06 16:08
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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XNA will just offer a dev framework, but no content creation tools, and so I dont see a way that XNA will just with its appearence "kill" 3dgs, as you'll allways need tools for content creation and putting the final game together.
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: Microsoft XNA compatibility
[Re: mfairlane]
#86515
08/17/06 20:22
08/17/06 20:22
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Dont you see this as a rival, read their site and they seem to be offering all the same as 3d game studio?
Where are you reading this?
As far as I can see, they are releasing the XNA Framework and Content Pipeline that will work with Visual C# Express.
Right now you can use Visual C# Express with DirectX 9 to create games for free. But, in both these cases, you have to provide your own content creation tools and game engine.
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Re: Microsoft XNA compatibility
[Re: Doug]
#86516
08/17/06 21:30
08/17/06 21:30
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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i dont even understand what the big deal about xna is, except for maybe the ability to make open development for the xbox a little closer to realisation. Its not like there isnt the same type of system in several other places... ogre, crystal space, all of them do the same thing and more for free, there actual full fledged engines, not just framework api's that aid making a 3d engine, if there is anything, it will just make it easier to make a 3d engine.
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