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Microsoft XNA compatibility #86509
08/17/06 15:41
08/17/06 15:41
Joined: Dec 2005
Posts: 7
M
mfairlane Offline OP
Newbie
mfairlane  Offline OP
Newbie
M

Joined: Dec 2005
Posts: 7
No doubt you have heard that from the 30th of this month microsoft will be releasing their games development software completely free of charge.

This may no doubt cause 3d game studio plently of heartache in the future. In order to retain your customer base, compatibitly can be the only option.

Then once we get to see whats XNA is actually like you could then compete on the terms of features & benefits, but price will be the main thing.

Is it time for a free version of 3d game studio?

Re: Microsoft XNA compatibility [Re: mfairlane] #86510
08/17/06 15:55
08/17/06 15:55
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
I´m for an other edition-system, but totaly against a free version. About the MS XNA has been discused here: MS XNA and A6

Re: Microsoft XNA compatibility [Re: mfairlane] #86511
08/17/06 15:56
08/17/06 15:56
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
In fact we're expecting many benefits from XNA in several regards - especially by opening an alternative way to the XBOX. Thus I'm sorry to tell you that we'll neither get headaches, nor release a free version of Gamestudio.

Re: Microsoft XNA compatibility [Re: TWO] #86512
08/17/06 15:57
08/17/06 15:57
Joined: Dec 2005
Posts: 7
M
mfairlane Offline OP
Newbie
mfairlane  Offline OP
Newbie
M

Joined: Dec 2005
Posts: 7
Dont you see this as a rival, read their site and they seem to be offering all the same as 3d game studio?

Re: Microsoft XNA compatibility [Re: mfairlane] #86513
08/17/06 16:01
08/17/06 16:01
Joined: Dec 2005
Posts: 7
M
mfairlane Offline OP
Newbie
mfairlane  Offline OP
Newbie
M

Joined: Dec 2005
Posts: 7
I think you should take a closer look at the imapct this will have on your market, and I hope you do well, I have a lot of love for you guys, all the best...

Re: Microsoft XNA compatibility [Re: mfairlane] #86514
08/17/06 16:08
08/17/06 16:08
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
XNA will just offer a dev framework, but no content creation tools,
and so I dont see a way that XNA will just with its appearence
"kill" 3dgs, as you'll allways need tools for content creation
and putting the final game together.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: Microsoft XNA compatibility [Re: mfairlane] #86515
08/17/06 20:22
08/17/06 20:22
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

Dont you see this as a rival, read their site and they seem to be offering all the same as 3d game studio?




Where are you reading this?

As far as I can see, they are releasing the XNA Framework and Content Pipeline that will work with Visual C# Express.

Right now you can use Visual C# Express with DirectX 9 to create games for free. But, in both these cases, you have to provide your own content creation tools and game engine.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Microsoft XNA compatibility [Re: Doug] #86516
08/17/06 21:30
08/17/06 21:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i dont even understand what the big deal about xna is, except for maybe the ability to make open development for the xbox a little closer to realisation. Its not like there isnt the same type of system in several other places... ogre, crystal space, all of them do the same thing and more for free, there actual full fledged engines, not just framework api's that aid making a 3d engine, if there is anything, it will just make it easier to make a 3d engine.

Re: Microsoft XNA compatibility [Re: lostclimate] #86517
08/17/06 21:33
08/17/06 21:33
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Ogre is only a rendering engine. You have to add everything else from other sources, although there are WIP engines that use Ogre available via their links page.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Microsoft XNA compatibility [Re: Orange Brat] #86518
08/17/06 23:52
08/17/06 23:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well yeah, but im just saying thats just one part that is free anyways, i just dont understand really aside from the xbox thing, what everyone is making such a big deal about?

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