The problem is I tried with the map entity once before and just had light comming from the origin of the object. It looked pretty bad, my theory was, I know you can change the sound of footsteps based off of texture, is there a way so that a texture can emit light using the same priciples? Basically I'm looking for a script to dodge making all those different entities. Every level will have some type of glowing area to it, but they are all different shapes and sizes.


Greg Szemiot, Lead Designer, Orb Crossbeam Studios Entertainment