The problem is I tried with the map entity once before and just had light comming from the origin of the object. It looked pretty bad, my theory was, I know you can change the sound of footsteps based off of texture, is there a way so that a texture can emit light using the same priciples? Basically I'm looking for a script to dodge making all those different entities. Every level will have some type of glowing area to it, but they are all different shapes and sizes.