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How can i create thin object in med? #86591
08/18/06 02:03
08/18/06 02:03
Joined: Aug 2006
Posts: 5
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darkroom Offline OP
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darkroom  Offline OP
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Joined: Aug 2006
Posts: 5
How can i create tinny object .for example bird feather, dress smock and flag.they are very thin.

Re: How can i create thin object in med? [Re: darkroom] #86592
08/18/06 03:34
08/18/06 03:34
Joined: Sep 2003
Posts: 4,959
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Grimber Offline
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Grimber  Offline
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Joined: Sep 2003
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make a square ( 2 polygons ) copy it, flip the normals on the copy. weld togeather each coorisponding vertex, thus making a 2 sided flate surface. then you UV map as normal

Re: How can i create thin object in med? [Re: Grimber] #86593
08/19/06 18:59
08/19/06 18:59
Joined: Dec 2005
Posts: 11
Wisconsin
TKN Offline
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TKN  Offline
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Joined: Dec 2005
Posts: 11
Wisconsin
I guess I must be lazy, but to create a "flat" square I just create a cube then select one of the faces and push it up against the other face (very very close together). It works for what I've been doing (which is making an invisible square that I can place on top of other entities so that the invisible square can be clicked on by the user.

Re: How can i create thin object in med? [Re: TKN] #86594
08/19/06 19:22
08/19/06 19:22
Joined: Sep 2003
Posts: 4,959
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Grimber Offline
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Grimber  Offline
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same thing. i usualy take the cube and weld verts 4 times (0nce for each corner)

just didn;t want to make it sound complicated

Re: How can i create thin object in med? [Re: Grimber] #86595
08/21/06 01:13
08/21/06 01:13
Joined: Aug 2006
Posts: 5
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darkroom Offline OP
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darkroom  Offline OP
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Joined: Aug 2006
Posts: 5
thanks Grimber and TKN.I got it with your help.


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