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What did you mean with optimum rendering by the way?
Ulillillia has found that making your models 4000-5000 polys leads to the highest preformance. So, weather that means building a single model that is 5000 polys, or grouping a bunch of lower poly models together into one, that is the best way to go.
As far as the dynamic lighting goes, you can find a few examples under User Contributions. I havent messed around with dynamic lighting much yet, but I remimber seeing a few good examples there.
Good luck, Raddaddy
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