It's actually based more on a "points" system, of which I'm trying to develop. If your models use the usual 2:1 polygon:vertex ratio, then 4000 to 5000 is the best area to focus toward. If you have a 1:1 ratio (an equal number of vertices to polygons), then you'd focus more into the 2500 to 3200-polygon range as both have about the same number of "points". You can see where the peak is by using my benchmark tester program and looking at the data.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials