Hi.

One question. Is it possible to apply a shader on a view entity, and if, then how? I've tried, I use the Specular and normalmapping shader from AUM54 I think. I included specular.wdl in my main file, everything works fine, but when I add the line material = mat_specular in the section for the entity, nothing happens. Then I wanted to add 'tangent' to the flags section, I get the error that tangent is an Invalid flag name. And yes, I copied most of the function from the .wdl inside the script where the view entity is, and I've used the wiki und search function, but found nothing. Thanks in advance.


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