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Re: collision hull
#8685
04/12/02 04:56
04/12/02 04:56
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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quote:
Undocumented features for advanced users ==============================
Collision detection If the -nh build/shading option is given, a new collision system is used for that level or map entity. The new system uses the variable bounding box of an entity for collision detection, instead of the fixed hulls, when the fat and narrow flags both are set. Note that you have to adjust the bounding box normally for using that feature. (This is not yet fully implemented. At some places, for instance inside the office building behind the table, the new collision detection does not work yet properly).
I *think* this is in the latest release. As with all "undocumented features for advanced users", your results may very (be very careful).
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