Hi Eplison,
It sounds as if I am about to learn something new. You may have to spell it out in more detail, though.
Honestly, I know little about shaders, simply because I am aiming at low-end machines that may not have great graphics cards. I made this demo the same way.
The largest texture is 512X512, which does not sound all that big to me. Maybe the game is running slow and you assumed that it has a large texture, or am I missing something? I have run some of Steempipe's shaders as experiments, but I don't see much difference if all you want is a detail map (of course, his shaders are great for things like blendmaps and similar complicated effects).
DaBroOzar -- I really don't know the advantage/disadvantage of a large detail map. My detail maps are in the range of 256X256.
I appreciate the suggestions.
Best regards,


Jim