Ok, I know this may sound strange....maybe it is easy (hopefully) but I am trying to make a gate that is triggered by a switch from another location.
It works fine...
"So what's the problem?!" You may ask...

Well, I can just as easily walk up to the gate and trigger it without the switch. I need it to ONLY be triggered by the switch. Is there a flag or setting in the behaviors I have overlooked?

(BTW: using A5)

I am using the templates, and am just using the built in doorswitch action for the actual switch (it's a button model on a wall) and have it set for the gate.
Pushing the switch works beautifully, but I want you to have to fight a few things to get to the switch, and it would be no fun just to open the gate without having to use the switch lol.

The switch is in a different room, and the idea is: after pushing the switch backtracking through the rooms to find what it did (which the player will find out opened the gate that they could NOT open before).

Any help would be greatly appreciated

Best Regards, and Be Good!
Scyre