Well, I have found a temp solution...
I assigned a key value to the gate which prevents opening it with a scan (even though I didn't put a key in the level for it), but the button-switch still works for it...Only problem is the message "You need yet another key" that pops up at the top when you try to open the gate with a spacebar scan...
Any ideas?
Anyone?

Best Regards, and Be Good,
Scyre