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2 textures
#87119
08/23/06 00:03
08/23/06 00:03
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Joined: Jun 2004
Posts: 244 michigan
abbicon
OP
Member
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OP
Member
Joined: Jun 2004
Posts: 244
michigan
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does A6 support models with 2 textures ? i have a model that has 2 and 1 shows up fine but the 2nd one is black. i am using standard edition.
thanks Jeff
"I'm the doctor." "Doctor who ?" "Exactly!"
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Re: 2 textures
[Re: Tempelbauer]
#87123
08/25/06 00:34
08/25/06 00:34
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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The 6.4 update allows for using multiple textures (tilable even), but does cost some considerable performance. An entity with 16 skins renders as fast as ten separate (duplicated) entities with one single skin. It is still possible with the older versions, but requires laying out the textures all on a single image which doesn't permit tiling. You can do this with 6.4. Use as few textures as possible for this (especially when using small decals like numbers on a ruler or street addresses where it's much better to lay out each texture on a single skin image (to up to 1024x1024 for best results). Be sure to allow for a 4-pixel padding on all sides of the textures to prevent odd artifacts caused from mipmaps.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: 2 textures
[Re: ulillillia]
#87124
08/25/06 21:37
08/25/06 21:37
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Joined: Jun 2004
Posts: 244 michigan
abbicon
OP
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OP
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Joined: Jun 2004
Posts: 244
michigan
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thanks guys I'll play with it and see what i can do.....thanks for the help..
Jeff
"I'm the doctor." "Doctor who ?" "Exactly!"
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