I just updated the demo link (the same above) and added new Jump and Fall animation states. However, I didn't make new animations so I am using Stand for jump and a slow Run for jump.

Also, when the character falls from a certain distance, it LANDS (another animation state). I am using the CRAWL animation scene for now.

I am very happy with the blending code: I can add as many animations as I want without having to worry anymore about specific blends.

The main reason I have to use ent_blendpose instead of ent_blend is that I will need to add Base animations and Upper Body animations, like attacking while running etc. This code allows a blend without worrying about the actual animation state of the character, nor the new scene(s) involved.

Emilio