I am experiencing a rather bizar problem with my level. I have trees and bushes which I have set to passable. The movement script of the player is told to ignore passable, but when I place the character on the left side of the level, or walk left directly the objects become non-passable. Placing the character at the right of the level and taking at least a few steps to the right before walking to the left of the level does give the desired result.
Don't know if anybody has ever experienced somthing similar? Help is appreciated.