Hallo ventilator,

yes I use snagit and the film editing is done by premiere.

The workflow is to play at the first computer and record the first character.
Then you sit at the next computer or a second animator sit at the next computer and record the second character, while the first is replayed by the tracked record of the first etc.

In between you can record the chamera track....



or you do it all in realtime together with some friends...

Everything what you are doing with the gamepads is tracked and recorded.

On each computer is a camera view of the "main camera" so the team can see what happens with the camera in realtime.

In the moment I dont know if I want to release it because then I think I have to work it out.

I do everything by my own and looking for some people who are interested in this field.

Specially the design of modells are very time consuming as you know. I have now about 10 selve made characters.

Most of the characters which are on the market I cannot use because they are too simple or too detailed or poor animation.

If you watch my first video you can imagine how much work it is for one person.

I use 3d Studio Max to design and animates the characters. Then export the animated characters by sylix max2mdl. I have some standart rigs for this.
They have to fullfill some conventions I have defined.

I can load my mdl Characters directly into the machinima system.


I have a lot of instructions to control the system by keyboard and to chat with the other animators...(Thanks to locoweeds multiplayer tut.)

Kind regards

taratoga


Working on a Machinima Production System based on GS6.
www.taratoga.de