You do need to consider buffers. At 640x480 resolution and 16-bit color, double-buffering, the minimum allowed, uses 1.2 MB video memory. 1024x768 at 32-bit color triple-buffered, in contrast, uses 9 MB video memory in just buffers alone. Then there's textures as well that also get stored in video memory. Thus, games could run on just 4 MB video memory. You wouldn't get the level of detail of even semi-decent low-quality, small levels, but is sufficient for certain circumstances (such as prerendered scenes) and simple games (like bowling or some simple marble game).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials