2 registered members (Akow, tomaslolo),
1,536
guests, and 12
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: vault Level screens
[Re: broozar]
#87692
08/27/06 18:22
08/27/06 18:22
|
Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
|
Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
|
The only thing that bugs me about the screens is the door in screenshots 3&4. The reason why it bugs me is because this is a very dirty level, lots of damage and grime everywhere, but the door and doorframe is very shiny... it just doesn't fit in my eyes... I could see there being a little bit of shine, but very dim because of dirt.
Very nice work so far though.
Regards, Ayrus
suprised my account is still active....
|
|
|
Re: vault Level screens
[Re: lostclimate]
#87696
08/28/06 09:43
08/28/06 09:43
|
Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 9,859
|
Quote:
...without shaders...
Sure?
The shots look very nice, but the door looks - as already mentioned - strange. Is this a shader effect?
|
|
|
Re: vault Level screens
[Re: FBL]
#87697
08/28/06 09:51
08/28/06 09:51
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
yes. The doors, the door frames and some crates do have shaders.
This is just a place holder shader. I think we will replace this shader in the future or at least will adapt it to make it less shiny.
Models, Textures and Games from Dexsoft
|
|
|
Re: vault Level screens
[Re: lostclimate]
#87699
08/29/06 08:21
08/29/06 08:21
|
Joined: Jul 2002
Posts: 156 Thüringen
SFMAT4
OP
Member
|
OP
Member
Joined: Jul 2002
Posts: 156
Thüringen
|
thanks for your comments! I will improve your points if possible and suggestive! And thank you ello for your Shaders! Regards SF
|
|
|
Re: vault Level screens
[Re: SFMAT4]
#87700
08/29/06 10:09
08/29/06 10:09
|
Joined: Jun 2004
Posts: 131 Netherlands, Voorhout
Bazje
Member
|
Member
Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
|
Beautiful! Still there is something wrong in the level. I dunno exactly what, but I think it has to do with the overal lightning: I'm not a huge fan of this orange sky at the horizon in pic 6, but maybe it's because the contrast is too high with the level. The hall isn't lit by the sunset at all and that makes it look weird.
ps: maybe I'm the only one who thinks so =P
The time of Dr/\g0n5 has begun...
|
|
|
Re: vault Level screens
[Re: Bazje]
#87701
08/30/06 08:19
08/30/06 08:19
|
Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
|
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
|
Is this level made out of blocks?
I don't like the camera flare in the last picture. I think they are from the Templates.
But it still looks very, very professional!!!
Dark_samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
|
|
|
|