hi,
i need to build a prototype for an off-road car game. specs are provided below.the job has to be done in 1 month. pls send me a quote and also your contact details if you're interested to take up the job.
Environment
. day-night transition (should affect all objects in scene)
. incorporate skySystem (to be provided)
. weather effects: rain, snow, lightning
. customizable volume fog (position, size, density)
. volumetric clouds (using shaders)
. general - hdr rendering
Terrain system
. multi-texture shader than can support up to 6 textures (excluding masks)
. terrain that can be deformed (customize shape and size of influence)
. dust trail when vehicle moves
. mud trails on ground when vehicle moves
. upon impact with ground, aummunition leaves mark on terrain
. support for auto-creation of grass turfs
Objects
. shadows (soft shadows)
. collision detection using objects' polygonal hull
. level-of-detail selection
. car physics (3 different car models)
. each car has a missile launcher and a high-calibre machine gun
Game-specific
. radar to track friend and foe objects
. weapon system (missiles)
. missiles with smoke trail and collision detection/explosion effects
. illumination missile that can be hurled into the air to light up battlescene for a peiod
. high-calibre machine gun rounds
. 'slow motion' for selected entities/objects in game
. hud with basic statistics - fuel, ammo, health, shield and time
. function to replenish
. decal marks on objects when hit by missile or rounds
IO System
. keyboard mouse controls
. aiming sight, firing, weapon selection controlled by mouse, keyboard controls movement
. mapping to gamepad controls
Networking
. multi-player capable (up to 10 players)