im telling you this now, and i HOPE that im the first to take my post serious (see morbius)...

i will explain my first comment here, and give advice in order to help you...

i fully understand that this is one of your first projects, and that you are hyped, and i hope you understadn what i say...

now lets begin:

it still looks like 1998. this is not a bad thing though, depending on where you want to take it.
if you are aiming for realistic graphics, we are talking about this later in this reply.
if youre in for style, read on:

Style:
blocky and simple grafix are in comming, in terms of art style. games like animal crossing use this style just to do it. and it is good.
an art style like this needs to be thought over though. if youre into this, you might want to rework your skins to chagne the style of this. more edges, more rough stuff, less shiny stuff.

realistic:
your models are basically too low poly and unspectacular skinned. the skin is your own choice, i woudl say paint the model with a basic texture and work wtih shaders to improve the lightning. you also may wanna add a few more polys, say, 1000 at least for every model to make it blend better together, especially the parts that are dynamic like arms or rounded surfaces.

the level looks like a test, since it is one. but the textures are wayy too small. use bigger textures at least 512*512 and scale them down, or work entirely with models, wich works rather good by now.
i dont know what your code is worht, since screens down show code, maybe you could focus a little on what is already implemented and how you did it. that would help alot to understand the gameplay better. maybe even a video?

about that 1998 comment: as it is, it looks outdated. depending on where you want to take it this can only change for the better. no offense, i really hope youre improving, since i like this project. it sounds like fun if executed right^^