thanks again guys, a quick update:
it seems i have not explained any of the deeper parts of this game, ie gameplay, ai, etc, so i will try to give an update on it:
the game play isn't too complex...
first off we have basic movement (strafing, walking forward, backward, etc), the movement uses "fake physics" so to speek, we are not using any physics objects, but when you move, you speed up and slow down according to the environment, for space movement your slowing down takes twice the time it takes on low gravity and earth gravity. now to move on, also included is "boosting" which all of the mechs use, also the fallspeed and movement speeds vary by which mech you are in, so for example, if you are in a slim mech with less armor, then your speed is faster, if you are in a heavy armored "tank" stylized mech, your speed is about half of that in the faster mech. Every ability has it's negative sides, and we use this to balance out gameplay. this way it is possible for a fast low armored mech to fight against a heavy armored slow mech, and both be balanced fighters, this way it leaves it more to the player, and how they play determines their survival. to move on, you also have something called "evading" which is moving out of the way really fast, or in other words, dodging, if you have played unreal tournament 2004 or similar releases, they also have this feature. Now for a status update:
to begin with, we started working in our office last week, this has doubled, if not tripled the work flow. Ai is the primary concern this week, i am trying to get the ai to be worthy to fight against, but since it is a first game, it will have to be simple, i have the movement working, although it just randomly moves in random directions, and changes movement every few seconds, so it seems that it is semi-intelligent. i also have it's firing working, but when i combine the firing and movement, something is conflicting, i will have to fix this sometime this week. As for our menu, the main menu is up, we are still working on sub menus, but we will not focus on this much more till we have a working ai, and bugs are worked out. I am sorry that i cannot post screenshots, but i will give some hope for anyone expecting to atleast test out the game. We are looking at releasing a demo, possibly sometime at the end of the year, or somewhere at the beginning of next year, so be on the lookout, however i cannot give a specific date, because we don't want to make a deadline and not be able to meet it.
Note: to make one last note, i will have to say one thing, the gameplay in this game is key, it is the most important thing to us, lets just say if you liked the gundam games on ps2, or wish that you had a block button in the armored core series, then you will like ours

. The gameplay will be different in the fact that you have a mouse and keyboard, so no auto aim, but, we are going for a similar result. Also, i could compare the gameplay to armored core, but the motion is more "fluid" in this game. We would prefer to give you a better result and let it take some time, rather than release this game on a specific date, and have to rush to finish it, so dont expect dor's(date of releasal), however what you can expect is me to answer questions, if you have more questions, just pm, email, or post here, my email is g_rec_01 at yahoo dot com.
until the next update, manslayer101