Well, the Geometry of the level is all made in WED and Photoshop, but the auxillary things that you see in previous pictures (Tow Motor, Fire Extinguisher, Drinking Fountain, Mop etc...) were all made in Cinema 4D and then I brought them into MED for skinning and then I'm lucky enough to have Adobe Photoshop 6 SE that for some reason came with my Modem CD about 3-5 years ago... Latest and Greatest Technology here!

I thought using a model for the ladder but I wanted the shadow to be cast, and while I could have used a model and then some blocks set to 'None', I felt that the level blocks could better represent a ladder than spending time on a model that ultimatly would need more polygons, more computing, not have a shadow and still require a skin for it. Right now, my entire level is a little over 1000 Portals, so if things get to high, I'll probably revert to a model, but until then I'm just to lazy. (Though a model would probably look wayyyyyy better).

I've never heard of Gile, I think I'll look it up today when I have a chance.

Thanks for you comments, I'll throw the completed room up when its ready.

-Albert