Just a small update.

I am writing all code from zero, and also creating and painting the models, so progress is not very fast

http://www.moscafilms.com.br/mgame/demo2609.zip

Now we have a couple models.

The main purpose for this 'demo' was to test the impact of stencil shadows on frame rate. I would appreciate some feedback on system speeds and how frame rate gets down when the FIVE shadowed models in some part of the map get into view. I get some 75 fps normally, and some 30 fps when the models are in view.

I have to improve the climb movement yet.. and I'm working on ROPES. They are prototypes, and they stick to the player if you are close enough (did this to test if I could make a rope that swings and sticks to player's hands).

ONe more test: I will implement rope swinging (Tarzan style!). I made a pendulum code. To test this code: look at the green models hanging around the level. When pressing F1, they will 'fall' and behave as pendulums (as if they were tied with a rope).

With the ARROW KEYS, you can test balancing the green dudes to the four directions. They all balance the same, only depends on which direction they face. Next step is to include this code in the actor (player) movement, swinging by using the movement keys and also climbing up and down the rope.