the artwork on the models is looking really good... good texturing.
i'm getting a framerate of about 60~70, dropping to about 40~45 when the shadows are in view (my machine: P4 3GHz, 1GB ram)...
there are some problems with the climbing, i got stuck when i was under a block and jumped. the character kept trying to climb onto the block, but he was directly under it, so he couldn't go up and wouldn't go down... i realize you're still going to change this part of the code...
i don't know if the character animation code is final, but it looks a little strange when you're running sideways and he's playing the 'run forward' animation... maybe it could have a 'run sideways' animation, don't know if you already plan on doing that.
about the camera, it could do a little better on avoiding obstacles... i believe you're doing one trace from the character to the camera and moving the camera forward if it hits. you could do some more traces, to points on the sides of the camera, and moving the camera forward a little, so the camera won't 'snap' to position so abruptly when it hits a wall. but i really like that camera style when you're standing still. the camera turns and the character stays put so you can take a good look at him from all directions...
well, this post got longer than i expected...
all in all, the work is looking really nice, both art and programming... of course, being a work in progress, there's a lot of room for improvements, but it shows a lot of potencial.
by the way, what is the game about?
abraço,
Filipe