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Re: WIP - project codename "shadows"
[Re: aztec]
#87961
10/02/06 21:13
10/02/06 21:13
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Joined: Jul 2005
Posts: 366
eleroux
OP
Senior Member
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OP
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Joined: Jul 2005
Posts: 366
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New demo here http://www.moscafilms.com.br/mgame/demo0210.rarThe good: Fixed the climbing code! now the character can climb up a wall (when there's enough space above the ledge) or simply hang by and strafe left and right. The strafe can even follow curved ledges. Try the 6-sided 'tower' somewhere in the messy level  I also fixed an error in the model-floor 'reading' of the kind of floor. Now if you try walking in the colored models you will hear a more accurate floor 'sound', the same as the terrain. Red is wood, white is water... (Of course the sound map doesnt have to be visible.) I posted the sound detection code in User Contributions. Also, added sounds when falling on a surface. Added a 10% pitch variation on footsteps. The bad: Sorry, the climb 'strafing' animation is crap, and the fall animation is still the same as the jump animation. And no run/walk strafe animation yet - I'll do that later. I know the level is more chaotic than ever.. but I have the politic of testing my code in BAD levels, so they work better in GOOD levels. But the real reason of course is that I haven't took the work of creating a nice level yet. Coming soon: climbing up ropes. Emilio
Last edited by eleroux; 10/02/06 21:19.
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Re: WIP - project codename "shadows"
[Re: eleroux]
#87962
10/03/06 01:42
10/03/06 01:42
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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XD much better, however... -Shouldn't have to hold down SPACE the whole time, maybe for the frist second. -When you start to climb, if you stop halfway holding SPACE he floats in front of the ledge. -When climbing the tall, poitnless stairs, look down. You'll notice he has two shadows, one on the staires and one on the ground.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: WIP - project codename "shadows"
[Re: eleroux]
#87964
10/08/06 02:22
10/08/06 02:22
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Joined: Jul 2005
Posts: 366
eleroux
OP
Senior Member
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OP
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Updated the "demo" http://www.moscafilms.com.br/mgame/demo0710.rarNow you only need to hold SPACEBAR until you have managed to take grip on a ledge. I think it is way better... also optimized the climbing strafe animation (but it's not a new animation! it's still crap  ) and the slope detection code. Player is not able to go up steep slopes anymore. This was harder than I thought. I posted the code for this in User Contributiions { Emilio; }
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Re: WIP - project codename "shadows"
[Re: eleroux]
#87965
10/08/06 08:58
10/08/06 08:58
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Great update eleroux !! Your WIP is comming along very well  EDIT: I tested your demo and it's great but I've got one remark for the edge grabbing, you should make it possible when the player is hanging on the edge and sliding across the edge and when he encounters a corner, he needs to turn 90 degrees and be able to grab the other side edge. The explenation may not be clear but this picture should make it clear: Cheers Frazzle
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Re: WIP - project codename "shadows"
[Re: frazzle]
#87966
10/08/06 13:21
10/08/06 13:21
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Ha, nice! Thats what I'm talking about, you've fixed all the problems I found originally. Nice work, and after some new animations are put in there, itll look great.
Wait... two things: 1) The 90* Angle problem frazzle just stated. 2) When hes up on something, and he walks to the ledge and stands on the ledge, he slides off it.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: WIP - project codename "shadows"
[Re: eleroux]
#87968
10/08/06 16:11
10/08/06 16:11
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Nope, number two had nothign to do with the grappling. What I meant, was when your just standing on any block, with plenty of room, go towards the edge (in any driection, forward, back, strafing) and once you have a foot off you slide off like your rollign off a ball.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: WIP - project codename "shadows"
[Re: Towelie]
#87969
10/10/06 01:52
10/10/06 01:52
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Joined: Jul 2005
Posts: 366
eleroux
OP
Senior Member
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OP
Senior Member
Joined: Jul 2005
Posts: 366
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Solved! http://www.moscafilms.com.br/mgame/demo0910.rarNow the player can turn around corners, and also he will stop strafing when there is an obstacle. (when the ledge is over) Thanks for your feedback! To me, the wall climbing/running/crawling/jumping/grabbing part is done  Now I need to move to Rope Swinging, and then to enemies and 'NPCs' behaviors. Emilio;
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