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Re: WIP - project codename "shadows" [Re: aztec] #87961
10/02/06 21:13
10/02/06 21:13
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Posts: 366
New demo here

http://www.moscafilms.com.br/mgame/demo0210.rar

The good:

Fixed the climbing code! now the character can climb up a wall (when there's enough space above the ledge) or simply hang by and strafe left and right.

The strafe can even follow curved ledges. Try the 6-sided 'tower' somewhere in the messy level

I also fixed an error in the model-floor 'reading' of the kind of floor. Now if you try walking in the colored models you will hear a more accurate floor 'sound', the same as the terrain. Red is wood, white is water...
(Of course the sound map doesnt have to be visible.) I posted the sound detection code in User Contributions.

Also, added sounds when falling on a surface. Added a 10% pitch variation on footsteps.

The bad:

Sorry, the climb 'strafing' animation is crap, and the fall animation is still the same as the jump animation. And no run/walk strafe animation yet - I'll do that later.


I know the level is more chaotic than ever.. but I have the politic of testing my code in BAD levels, so they work better in GOOD levels. But the real reason of course is that I haven't took the work of creating a nice level yet.

Coming soon: climbing up ropes.

Emilio

Last edited by eleroux; 10/02/06 21:19.
Re: WIP - project codename "shadows" [Re: eleroux] #87962
10/03/06 01:42
10/03/06 01:42
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Posts: 1,785
Jesusland
XD much better, however...
-Shouldn't have to hold down SPACE the whole time, maybe for the frist second.
-When you start to climb, if you stop halfway holding SPACE he floats in front of the ledge.
-When climbing the tall, poitnless stairs, look down. You'll notice he has two shadows, one on the staires and one on the ground.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: WIP - project codename "shadows" [Re: Towelie] #87963
10/03/06 03:16
10/03/06 03:16
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Posts: 366
Thanks for your feedback!

Well, the shadows aren't my fault. That's the way stencil shadows work. However, I will take care with dynamic lights when I really build a level.

The spacebar behavior was my choice for the kind of control... while you hold SPACE you are grabbing on things.. but I may change this according to suggestions. What do you and people thing it would be the best way?

btw, it shouldn't float in front of the ledge. If you stop holding SPACE, the player should fall. But this is because the new OBB collision system that makes the collision spheroid 'stick' at ledges sometimes. I'll look for a solution for this.

{Emilio}

Re: WIP - project codename "shadows" [Re: eleroux] #87964
10/08/06 02:22
10/08/06 02:22
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Posts: 366
Updated the "demo"

http://www.moscafilms.com.br/mgame/demo0710.rar

Now you only need to hold SPACEBAR until you have managed to take grip on a ledge. I think it is way better...

also optimized the climbing strafe animation (but it's not a new animation! it's still crap )

and the slope detection code. Player is not able to go up steep slopes anymore. This was harder than I thought. I posted the code for this in User Contributiions

{
Emilio;
}

Re: WIP - project codename "shadows" [Re: eleroux] #87965
10/08/06 08:58
10/08/06 08:58
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
Great update eleroux !!
Your WIP is comming along very well

EDIT: I tested your demo and it's great but I've got one remark for
the edge grabbing, you should make it possible when the player is hanging on the edge and sliding across the edge and when he encounters a corner, he needs to turn 90 degrees and be able to grab the other side edge. The explenation may not be clear but this picture should make it clear:


Cheers

Frazzle

Re: WIP - project codename "shadows" [Re: frazzle] #87966
10/08/06 13:21
10/08/06 13:21
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Jesusland
Ha, nice! Thats what I'm talking about, you've fixed all the problems I found originally. Nice work, and after some new animations are put in there, itll look great.

Wait... two things:
1) The 90* Angle problem frazzle just stated.
2) When hes up on something, and he walks to the ledge and stands on the ledge, he slides off it.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: WIP - project codename "shadows" [Re: Towelie] #87967
10/08/06 15:49
10/08/06 15:49
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Posts: 366
thanks for looking!

It's great to get this feedback. It truly leads to improvements...

I was thinking on leaving the 90 degrees thing as is, but I gave a second look and found an easy way to make the player turn around the corner. So, the more details I can take care of, the better!

Maybe I can also detect the end of a holding ledge, so the player won't fall when strafing - just stop strafing, and decide if wants to fall or to strafe the other way.

I don't understand very well the thing number TWO. You are talking about a narrow ledge, right?
the player can hold with his hands on narrow ledges, but can't climb on them because there is no room. Inversely, he can't walk on them because he'll fall. I think this is right. Althought these situations (when a ledge narrows) should be avoided in the game design.

Re: WIP - project codename "shadows" [Re: eleroux] #87968
10/08/06 16:11
10/08/06 16:11
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Posts: 1,785
Jesusland
Nope, number two had nothign to do with the grappling. What I meant, was when your just standing on any block, with plenty of room, go towards the edge (in any driection, forward, back, strafing) and once you have a foot off you slide off like your rollign off a ball.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: WIP - project codename "shadows" [Re: Towelie] #87969
10/10/06 01:52
10/10/06 01:52
Joined: Jul 2005
Posts: 366
eleroux Offline OP
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eleroux  Offline OP
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Posts: 366
Solved!

http://www.moscafilms.com.br/mgame/demo0910.rar

Now the player can turn around corners, and also he will stop strafing when there is an obstacle. (when the ledge is over)

Thanks for your feedback!
To me, the wall climbing/running/crawling/jumping/grabbing part is done

Now I need to move to Rope Swinging, and then to enemies and 'NPCs' behaviors.

Emilio;

Re: WIP - project codename "shadows" [Re: eleroux] #87970
10/10/06 11:00
10/10/06 11:00
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great !!
This really gives your little demo, of what you're trying to accomplish, a great + point !! Just look at Tomb Raider game series

Quote:

Rope Swinging, and then to enemies and 'NPCs' behaviors.



I hope this will be as good as your demo up to now


Cheers

Frazzle


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