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Re: Bloom
[Re: sheefo]
#88151
08/30/06 14:00
08/30/06 14:00
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I am also interested in this and I would add any other post processing effects like: - depth of field - motion blur - night vision - grey vision - radial blur - old flickering movie effects and so on
A few of them could raise the value of the pro edition very much.
Models, Textures and Games from Dexsoft
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Re: Bloom
[Re: HeelX]
#88155
08/30/06 15:11
08/30/06 15:11
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
Expert
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Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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"yes, sure, I going to buy the pro soon and wanna sure what is a good buy. " Only as tip, wait for a7.
I agree. Such post proccesing effects would be very nice, and would heighten the graphics quality extremly.
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Re: Bloom
[Re: ChrisB]
#88157
08/30/06 15:19
08/30/06 15:19
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
Hm, i always thought that most of these effects are possible since 6.2? Or do you mean some template effects?
I did not see such effects since 6.2 (except of a cheap motion blur with pro)
And yes. Most users would like to setup such effects with templates, materials, prepared scripting commands and something like that. Maybe this could be achieved with a few flags and variables within the view command set?
Models, Textures and Games from Dexsoft
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