I agree with you DaBro0zar. While I do think Bloom, blur, hdri ect would be
nice, they will look odd with the engines hard edged stencil shadows that
flicker on and off.
The quality of a 3D engines render,
IS the quality of the engines light
and shadowing capabilities. I hope more attention is paid to develop better
lighting and especially shadows which are basic, than creating "realistic
water" or some other FX that are peripheral.
I have been watching the beta page for a long time, and there has been
incredible progress by the developers, so perhaps we will see all of these
things in the near future!